Publication Date:
2023
abstract:
The use of "game" as a didactic strategy is always more widespread in training contexts, even in university education. Research and advances in ICT and educational technologies have allowed students to "learn by playing" even in asynchronous and distance learning contexts. Based on this approach, this paper described how simulation games and online games have been designed to promote learning of topics related to cyber security in the context of the European project called "EuSecure".
Iris type:
1.1 Articolo in rivista
List of contributors:
Balestra, Antonio
Published in: