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Gamification as a Strategy to Increase Student Engagement in Higher Education: Exploring Teachers’ Perspectives

Chapter
Publication Date:
2024
abstract:
This chapter focuses on strategies to foster students’ engagement and motivation in higher education. The essay offers an overview of the course design process and the main results of a pilot training.
Iris type:
2.1 Contributo in volume (Capitolo o Saggio)
List of contributors:
Botte, Brunella; di Lallo, Matilde; Marinensi, Giada
Authors of the University:
BOTTE BRUNELLA
MARINENSI GIADA
Handle:
https://iris.unilink.it/handle/20.500.14085/26262
Book title:
The Digital Transformation of European Higher Education. Technological, Ecological, and Social Challenges
Published in:
INNOVATION, TECHNOLOGY AND KNOWLEDGE MANAGEMENT
Series
  • Overview

Overview

URL

https://link.springer.com/chapter/10.1007/978-3-031-70763-6_7#citeas
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