Publication Date:
2009
abstract:
We present a mobile game to play a museum treasure hunt, addressed to students that are about 11-14. They have to search for the " materializations" of the solutions to a sequence of riddles, and to photograph them by personal camera phones. The letters of a secret word are orderly provided on right answers, spurring the interest for the exhibition through the cellular phone. The novelty is the use of QR-Codes, a kind of 2D codes, to identify the correct answers and to enjoy some other services. A preliminary field test in the Norsk Telemuseum gave very good results. Copyright 2009 ACM.
Iris type:
4.1 Contributo in Atti di convegno
Keywords:
educational games; mobile interaction; qr-codes; qr-codes.
List of contributors:
BIADER CEIPIDOR, Ugo; Medaglia, CARLO MARIA; Perrone, Amedeo; DE MARSICO, Maria; Giorgia Di, Romano
Book title:
Proceedings of IDC '09: 8th International Conference on Interaction Design and Children